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XeinoxGD

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2 Audio Reviews

Solid, but I did notice that your transitions from buildups to the drop felt really abrupt. Also what happened there on the first drop (0:47)? The initial kick drum is really weak and doesn't start the drop with that initial burst of energy a drop would have. You might be able to fix this by using sidechain: all other sounds get ducked when the kick and snare play and it lets them cut through the mix.

Not bad, but the main thing I'm noticing that you can fix is the bass that starts at around 33 seconds. It sounds off from the rest of the track. Other than that, it's decent

Polcen responds:

Bass fixed I think, kinda like the experimental sound in the new version.

Aspiring EDM music producer and a level creator in Geometry Dash (8 Creator Points). Advice and feedback is absolutely accepted and encouraged on anything I make/do, as I strive to improve my music production skills.

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